![]() If you visualize a diagonal line going through the 2 villages that are south of the clearing in the northwest quadrant of the woods, that is to best route. There's no chance of winning by defeating all enemies, your troops should perform a skirmishing retreat westwards into the forest.Īnother strategy is to send Konrad by himself west to the druid's keep and then north, while delfador and all of your elves go north over the bridge and then slant northwest. This is a ruse, the sole purpose is to lure the enemy towards the road while Konrad (with only one or two level-1 bodyguards) makes his way towards the exit. Either way, you should send Delfador and most of your army straight north. Terrain dictates two routes to the signpost: west to the druid and then north, or north over the bridge and then west. Hint: don't keep your units all lumped around Konrad, as a large host will attract the enemies' attention. This scenario is a "runner" scenario on turn one, recruit a castle full of fresh recruits, and immediately make a break for it! If you're new to Wesnoth, getting Konrad out of there in one piece will be difficult enough and may require you to start over a couple of times. All those units slugging it out can take quite some time, you may want to try two options on the Preferences dialog, "Accelerated Speed" or maybe even "Skip AI Moves". The orcs as well as your allies will levy a great many troops, you'll soon find yourself between the lines in a huge battle.
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