![]() Cavanagh found that anyone could beat the game once they get better reflexes and a better understanding of the game's mechanics. During the development of the game, Cavanagh made various changes based on "what felt good", before starting the beta testing process. Over the course of developing Super Hexagon, Cavanagh had played through it a large amount of time, becoming particularly experienced with the mechanics. The visuals of Super Hexagon are barely different from its original Hexagon iteration. Cavanagh has stated that he is "not much of a visual artist," thus settling on a minimal look quickly. ![]() As the game's designer Terry Cavanagh saw potential in the project, he decided to increase the game's difficulty and expand upon its concept. Super Hexagon started off as a smaller game prototype titled Hexagon, made and released in one day for the late February 2012 game jam Pirate Kart V. Additional, "Hyper" difficulty stages can be unlocked by surviving for over sixty seconds on a level. The game contains six different difficulty levels, beginning at hard (Hexagon), harder (Hexagoner), and hardest (Hexagonest). The pace of the game progressively gets more difficult the longer the player has survived and to distract players, the game features a chiptune soundtrack, a background that regularly changes color, and walls that occasionally change direction. The controls are simple: the player must pivot the triangle to the opening in order to survive. Super Hexagon is a fast-paced twitch game in which the player controls a triangle on a hexagonal grid in the center while walls come from the edges of the screen. The digital download of MICRO HEXAGON is available for FREE, but if you can afford to support us by throwing us some digital loose change then we'll be incredibly grateful.A screenshot of Super Hexagon on PC depicting the geometric art style and gameplay If you missed out on the Kickstarter, copies of Sam's excellent book are available to buy here. ![]() Available in four different colours, with 50 being signed by Paul and Mikkel, these Kickstarter cartridges proved to be hugely popular and sold out in less than a week. MICRO HEXAGON cartridges were made available as high level rewards in Sam Dyer's successful Commodore 64: A Visual Commpendium Kickstarter. In fact, we've even included a pre-configured 32-Bit Windows copy with the download together with some simple user instructions (we're nice like that). For emulator users, we recommend VICE, as it works on a variety of operating systems and is very user friendly. ![]() The digital version available here is primarily for use with emulators, but can also be run on a real C64 via hardware such as theġ541 Ultimate II. Playing MICRO HEXAGON on a Commodore 64 or PC If you experience dizziness, blurred vision, eye or muscle twitches, loss of consciousness, disorientation, any involuntary movement or convulsion whilst playing MICRO HEXAGON, discontinue use IMMEDIATELY and consult your doctor. This video game features extensive use of stroboscopic effects and should not be played by individuals who are sensitive to intense flashing lights. Originally released for iOS in September 2012, versions of SUPER HEXAGON for Windows and OS X were released 3 months later on Steam, an Android version was released in January 2013 and BlackBerry and Linux versions followed in February 2013. HEXAGON, which was created for a twelve hour game jam in early 2012. SUPER HEXAGON is an independent video game based on an earlier game by Terry Cavanagh, This Commodore 64 reinterpretation of the original SUPER HEXAGON was released on the 1st December 2013 as an entry in the RGCD C64 16KB Cartridge Game Competition ( 2013), in which it achieved 2nd place. MICRO HEXAGON is a minimal action game by Paul Koller, with music by Mikkel Hastrup. ![]()
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